The "Saudi Arabia Entertainment and Amusement Market Size and Share Analysis - Growth Trends and Forecast Report 2025-2033" report has been added to ResearchAndMarkets.com's offering.
The Saudi Arabia Entertainment and Amusement Market is expected to reach US$ 6.10 billion by 2033 from US$ 2.46 billion in 2024, with a CAGR of 10.61% from 2025 to 2033. The market is mostly being driven by the growing technical innovations, particularly in the fields of virtual reality and augmented reality, which have completely changed how consumers enjoy entertainment.
The leisure and entertainment sector of Saudi Arabia is thriving due to a variety of interconnected reasons. To begin with, this sector has been heavily influenced by technological revolutions. The high application of virtual reality, augmented reality, and high-definition monitors has enabled people to experience entertainment in ways not previously imagined. Besides enhancing quality materials, such technologies have created the demand for immersive experiences reaching more people.
Furthermore, customers' increased disposable income has also greatly contributed to the growth of the industry. Individuals are keen on investing in entertainment alternatives that promise unique and memorable experiences as they now possess greater disposable incomes with which they can spend money on recreational activities. This has led businesses dealing in entertainment to continuously come up with innovative concepts and offering broad spectrums of services like live events, theme parks, and streaming platforms. In addition, the Saudi Arabian market is expected to be fueled by the increasing use of the internet and smartphones, which have generated new media and platforms for entertainment.
Growth Drivers for the Saudi Arabia Entertainment and Amusement Market
Investment and Development of Infrastructure
Saudi Arabia's entertainment facilities are evolving rapidly due to large-scale construction and investment activities across the Kingdom. To establish an ultra-luxury tourism and entertainment hub, the development environment includes several mega-projects, including the Red Sea Project that spans 28,000 square kilometers and includes an archipelago of over 90 islands.
A complete entertainment system is developed by the development of numerous family entertainment centers, amusement parks, and cultural spaces surrounding major cities, which serve as complements to these infrastructure projects. Examples such as NEOM, a USD 500 billion investment to develop a future city with entertainment districts, indicate the scale of infrastructure investment.
Media production, entertainment spaces, and technical progress are some of the nine primary economic sectors included in the project. Moreover, the development of specialized entertainment areas like the Qiddiya project indicates the commitment to creating excellent facilities. Development plans for theme parks, sporting arenas, motor tracks, and cultural centers are all designed to meet international requirements and attract visitors from both within and outside countries. Outdoor recreational facilities and amenities are also part of these developments.
Growing Spending by Consumers and the Young Population
With over 60% of the population below the age of 34, Saudi Arabia's predominantly young demographic makeup is the prime force behind the leisure and amusement industry in the country. Saudi consumers spend 6.2% of their income on leisure and entertainment activities, higher than the average UK household expenditure of 4.2%, which suggests that this young population has a significant appetite for culture, sports, and entertainment. This segment is highly attractive to entertainment providers and investors because of their high disposable income and penchant for spending money on quality entertainment experiences.
Saudi consumers' consumption patterns illustrate their strong need for a diverse array of entertainment activities; their annual entertainment expenditures amount to around USD 1.6 billion, which is significantly higher than that of other GCC countries such as the United Arab Emirates (USD 0.8 billion) and Qatar (USD 0.3 billion). Most Saudis feel that entertainment and leisure are essential to wealth and good living, and they can afford to spend more on leisure activities when it is convenient for them and meets their preferences. A solid foundation for entertainment industry long-term growth, such as the development of amusement parks and family entertainment facilities, has been laid by this consumption pattern.
Vision 2030 and Government Initiatives
A number of important projects under Vision 2030, which aims to diversify the economy away from reliance on oil, demonstrate the Saudi government's commitment to growing the entertainment industry. The lifting of the 35-year cinema ban in December 2017 was a historic ruling that created previously unheard-of chances for regional and foreign businesses to contribute to the growth of the domestic entertainment sector. In order to facilitate and regulate entertainment activities across the Kingdom, the government has established specialized organizations such as the General Entertainment Authority (GEA).
Through strategic alliances and investments, the Public Investment Fund (PIF) has actively contributed to the development of the entertainment infrastructure. Notable instances include the collaboration with VOX Cinemas to set up more than 600 screens throughout the Kingdom and the joint venture between DIEC and AMC Entertainment for the construction of movie theaters. The construction of significant entertainment destinations, like the Qiddiya project, which covers 334 square kilometers and consists of six entertainment clusters with theme parks, sports arenas, and cultural venues, is another example of the government's dedication. When completed, the project is anticipated to create 57,000 jobs, including jobs in live and indoor entertainment.
Challenges in the Saudi Arabia Entertainment and Amusement Market
Regulatory and Bureaucratic Hurdles
The entertainment industry in Saudi Arabia faces several regulatory and administrative challenges, such as intricate licensing procedures, protracted approval periods, and content limitations that necessitate cautious handling. While businesses must adhere to stringent local restrictions regarding public gatherings, entertainment content, and safety requirements, the requirement for government permissions for new initiatives and events might cause delays. Both domestic and foreign businesses wishing to enter the market face obstacles due to these regulatory complications and a lack of transparent, efficient processes.
Tourism Dependency
Since both industries mostly depend on drawing tourists from abroad, Saudi Arabia's entertainment and amusement market faces difficulties due to its reliance on tourism. Geopolitical unrest, impediments to international travel, or unfavorable opinions about safety can all lower tourist numbers, which can affect amusement and entertainment industry profits. The demand for theme parks, resorts, and events is also impacted by shifting worldwide travel preferences. The industry must broaden its clientele for amusement and entertainment attractions in order to secure long-term success by fostering robust domestic demand in addition to foreign travel.
Key Players Analyzed: Company Overview, Key Persons, Recent Developments
- Al Hokair Group
- Fakieh Group
- Saudi Aramco Amusement Park
- E-PLUS (Event Plus)
- Time Entertainment
- First Entertainment Company
- Belle Gate
- The Marvel Experience
Key Attributes:
Report Attribute | Details |
No. of Pages | 200 |
Forecast Period | 2024 - 2033 |
Estimated Market Value (USD) in 2024 | $2.46 Billion |
Forecasted Market Value (USD) by 2033 | $6.1 Billion |
Compound Annual Growth Rate | 10.6% |
Regions Covered | Saudi Arabia |
Key Topics Covered:
1. Introduction
2. Research Methodology
3. Executive Summary
4. Market Dynamics
4.1 Growth Drivers
4.2 Challenges
5. Saudi Arabia Entertainment and Amusement Market
6. Market Share Analysis
6.1 By Type of Entertainment Destination
6.2 By Source of Revenue
6.3 By City
7. Type of Entertainment Destination
7.1 Cinemas and Theatres
7.2 Amusement and Theme Parks
7.3 Gardens and Zoos
7.4 Malls
7.5 Gaming Centers
7.6 Others
8. Source of Revenue
8.1 Tickets
8.2 Food and Beverages
8.3 Merchandise
8.4 Advertising
8.5 Others
9. City
9.1 Riyadh
9.2 Jeddah
9.3 Makkah
9.4 Dammam
9.5 Rest of Saudi Arabia
10. Porter's Five Forces Analysis
10.1 Bargaining Power of Buyers
10.2 Bargaining Power of Suppliers
10.3 Degree of Rivalry
10.4 Threat of New Entrants
10.5 Threat of Substitutes
11. SWOT Analysis
11.1 Strength
11.2 Weakness
11.3 Opportunity
11.4 Threat
12. Key Players Analysis
For more information about this report visit https://www.researchandmarkets.com/r/ly9de
About ResearchAndMarkets.com
ResearchAndMarkets.com is the world's leading source for international market research reports and market data. We provide you with the latest data on international and regional markets, key industries, the top companies, new products and the latest trends.
View source version on businesswire.com: https://www.businesswire.com/news/home/20250611580448/en/
Contacts
ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./ CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900